| Level
| KXP
| Spells mMG SU
| TH
|
| 1 | 0 | 2-- -- | +0 |
| 2 | 7 | 3-- -- | +0 |
| 3 | 14 | 4-- -- | +0 |
| 4 | 28 | 51- -- | +1 |
| 5 | 56 | 62- -- | +1 |
| 6 | 112 | 73- -- | +1 |
| 7 | 224 | 84- -- | +2 |
| 8 | 448 | 95- -- | +2 |
| 9 | 896 | A61 -- | +2 |
| 10 | 1200 | B72 -- | +3 |
| 11 | 1500 | C83 -- | +3 |
| 12 | 1800 | D94 -- | +3 |
| 13 | 2100 | EA5 -- | +4 |
| 14 | 2400 | FB6 -- | +4 |
| 15 | 2700 | GC7 -- | +4 |
| 16 | 3000 | HD8 1- | +5 |
| 17 | 3300 | IE9 2- | +5 |
| 18 | 3600 | JFA 3- | +5 |
| 19 | 3900 | KGB 4- | +6 |
| 20 | 4200 | LHC 5- | +6 |
| 21 | 4500 | MID 6- | +6 |
| 22 | 4800 | NJE 7- | +7 |
| 23 | 5100 | OKF 8- | +7 |
| 24 | 5400 | PLG 9- | +7 |
| 25 | 5700 | QMH A1 | +8 |
| 26 | 6000 | RNI B2 | +8 |
| 27 | 6300 | SOJ C3 | +8 |
| 28 | 6600 | TPK D4 | +9 |
| 29 | 6900 | UQL E5 | +9 |
| 30 | 7200 | VRM F6 | +9 |
| 31 | 7500 | WSN G7 | +10 |
| 32 | 7800 | XTO H8 | +10 |
| 33 | 8100 | YUP I9 | +10 |
| 34 | 8400 | ZVQ JA | +11 |
| 35 | 8700 | [WR KB | +11 |
| 36 | 9000 | \XS LC | +11 |
|
| Str | Dex | Con | Int | Wis | Chr
| Cml | AT | hp | TH | Div
|
| +0 | +0 | +0 | +5 | +5 | +0 | +0
| +0 | +4 | +0 | ÷1
|
| Requisites: | Int 15, Wis 15, Race Slots 1, Class Slots 2 |
| Alignment: | Any N |
| HD/level: | 2d6 |
| Weapon Prof.: | 2+level/6 |
| To Hit Table: | Wiz |
| Save Table: | Psi |
| Reference: | AG |
| Groups: | Archetype, Wizard, Priest |
| Complexity: | CF=5 |
| “Oh, yeah of course.” |
| Knows Wizard spells. Knows Marvel psionics (Psi 45). Knows DC psionics (Psi54). |
| Gets (Ins+Wis-20)/2+HNCL*3 PSPs. |
| Spend a Research point, 2/reset: Convert a Heroclix figure from Heroclix to D&D. DL = “Point Value”/100, round up. Max DL = LVL. |
| +1+LVL/5 to effective SL when using Psi45/54 powers. |
| You can convert hp to stunp by taking the fourth root (hp^0.25) of your hp. |
| You can convert AC to stunAC by taking the fourth root (AC^0.25) of your AC. |
| New Spells: |
| Create your Force (SL=N): Summon a Heroclix team with a total “Point Value” is equal to or less then SL*100. |
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